By G. Sai Sundara Krishnan, R. Anitha, R. S. Lekshmi, M. Senthil Kumar, Anthony Bonato, Manuel Graña
This booklet includes state-of-the-art examine fabric provided by means of researchers, engineers, builders, and practitioners from academia and on the foreign convention on Computational Intelligence, Cyber protection and Computational types (ICC3) prepared via PSG university of expertise, Coimbatore, India in the course of December 19–21, 2013. The fabrics within the e-book comprise thought and functions to supply layout, research, and modeling of the foremost components. The ebook can be worthwhile fabric for college kids, researchers, pros, besides academicians in knowing present learn developments and findings and destiny scope of study in computational intelligence, cyber safeguard, and computational models.
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Extra info for Computational Intelligence, Cyber Security and Computational Models: Proceedings of ICC3, 2013
In this configuration, there are N clients each of which is connected to the router using a 10 Mbps link with 1 ms link latency. The link from the server to the router is 1 Mbps link with 30 ms latency and depicts a potential bottleneck condition. Fig. 12 Network scenario Modeling Heavy Tails in Traffic Sources for Network Performance Evaluation 39 We use two sets of client–server interaction. In the first set, a client can have at most one pending request at any given time. Thus, in this set, a client generates a request, and upon receiving a download from the server, it will generate the next request after a random amount of idle time.
Ramaswami et al. 1 Introduction The negative impact of heavy tails in work loads on the performance of systems is well known in the queuing literature. Indeed, many new scheduling strategies came to be invented primarily to avoid these bad effects of very large work loads (even if they be infrequent and from a small set of customers) for systems with schedules such as the First-in-First-Out discipline. Concern about heavy tails nevertheless holds even in the context of modern-day systems such as high-speed and wireless networks.
The aim of the system is empowering the social player to solve his/her real-life problems, maybe against the pressures of some institution, or within its. As a corollary, social players do not need to be rewarded externally to use/contribute the system. 4 Requirements for Learning Systems The requirements for learning systems meeting the SandS networked intelligence and the general subconscious reasoning and problem solver of Fig. 2 are as follows: • Quick learning times that allow for quick adaptation to changing environments and supporting the effects of scale that potentially big social communities will introduce.